Skip to the content
Dive report

RustServer_15282

Online 160.251.208.162:28015 checked 9m ago

moddedoxide
Drop in
4/ 50 players now 8% full
17-day averagepeak 7
#2,974ranktop 13%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_15282 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_15282 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustServer_15282?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list RustServer_15282 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does RustServer_15282 perform?

The last 48 hours saw an average of 94 server fps, never dropping below 67. Buildings, deployables and all other world objects added up to as many as 54,934 entities. Memory use peaked at 2,706 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of RustServer_15282?

RustServer_15282 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 160.251.208.162:28015.

What's the uptime like for RustServer_15282?

RustServer_15282 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 7 days 3 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 5 October 2026.

What is the Rust version for RustServer_15282?

The version on RustServer_15282 is Rust network protocol 2634 and build 167398, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does RustServer_15282 follow for wipes?

The wipes recorded for RustServer_15282 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 12 days 19 hours.

Map and rules

What settings are in place on RustServer_15282?

No gather rate appears in the name of RustServer_15282. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on RustServer_15282?

RustServer_15282 uses a procedural map of size 3,000 with seed 9715, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on RustServer_15282?

RustServer_15282 is holding 4 players on its 50 slots at the moment. For the past week, players averaged 1 with a high of 7. Over the last 48 hours, 07:00 UTC drew the most players, 5 on average.

What position does RustServer_15282 hold in the server rankings?

For player hours in the last seven days, RustServer_15282 ranks #2,974, within the top 13% of ranked servers.

Getting in

What's the way to join RustServer_15282?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.208.162:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.