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Dive report

TestServer

Online 160.251.212.33:28015 checked 8m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,797ranktop 72%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 04:23 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TestServer appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TestServer: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on TestServer?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): This server runs build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TestServer puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on TestServer?

The last 48 hours saw an average of 120 server fps, never dropping below 106. At its peak it carried 216,633 entities, including buildings and deployables. The top memory figure was 2,971 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find TestServer?

No region comes from TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 160.251.212.33:28015.

Is TestServer up, and how often does it stay online?

TestServer is live as of this check. According to its reported uptime, the last restart was about 3 days 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is TestServer on?

The version on TestServer is Rust network protocol 2633 and build 162929, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does TestServer follow for wipes?

Too few wipes are on record for TestServer to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 23 days 6 hours ago.

What can you expect on wipe day at TestServer?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 1 hours in.

Map and rules

What settings and rules have been applied to TestServer?

The name of TestServer contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on TestServer?

TestServer uses a procedural map of size 3,000 with seed 15111, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.

Population

What's the population like on TestServer?

Right now 0 players are on TestServer, which has 50 slots. The seven-day average for players here is 0.

Where does TestServer sit in the rankings?

Over the last seven days, TestServer is #15,797 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join TestServer?

To join, open Rust, hit F1, and enter client.connect 160.251.212.33:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs162929
Build This server runs build 162929.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.