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Dive report

RustServer_670

Online 160.251.213.151:28015 checked 9m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#11,598ranktop 53%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct12 Oct15 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustServer_670 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_670 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustServer_670?

RustServer_670's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on RustServer_670?

Average server fps for the last 48 hours was 108, and the lowest was 71. The entity count reached a high of 48,438, covering buildings, deployables and everything else. Memory use peaked at 3,521 MB. Players experience lag when fps drops and entities climb.

What location is RustServer_670 in?

RustServer_670 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 160.251.213.151:28015.

What's the uptime like for RustServer_670?

RustServer_670 is live as of this check. The uptime it gives puts the last restart at roughly 14 days 7 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 3 October 2026.

What Rust version is RustServer_670 on?

Rust network protocol 2634 and build 166652 is what RustServer_670 runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does RustServer_670 wipe?

Too few wipes are on record for RustServer_670 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 1 hours.

Settings and map

What settings are in place on RustServer_670?

Its name does not state a gather rate for RustServer_670. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on RustServer_670?

A game-generated procedural map of size 3,000 with seed 30230 is in play on RustServer_670. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on RustServer_670?

Out of 50 slots, 0 are filled on RustServer_670 right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 07:00 UTC drew the most players, 1 on average.

What's RustServer_670's rank among Rust servers?

Over the last seven days, RustServer_670 is #11,598 by player hours, among the top 53% of all ranked servers.

Getting in

What's the process to join RustServer_670?

To join, open Rust, hit F1, and enter client.connect 160.251.213.151:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.