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Dive report

RustServer_4816

Online 160.251.255.74:28015 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustServer_4816 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustServer_4816 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustServer_4816?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): The build number is 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RustServer_4816 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does RustServer_4816 perform?

The last 48 hours saw an average of 57 server fps, never dropping below 42. Buildings, deployables and all other world objects added up to as many as 141,449 entities. 8,418 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is RustServer_4816 in?

There is no published region for RustServer_4816. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 160.251.255.74:28015.

Is RustServer_4816 up, and how often does it stay online?

Right now RustServer_4816 is online. The uptime it gives puts the last restart at roughly 14 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RustServer_4816 on?

The version on RustServer_4816 is Rust network protocol 2633 and build 162929, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does RustServer_4816 follow for wipes?

The wipes recorded for RustServer_4816 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 16 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to RustServer_4816?

No gather rate appears in the name of RustServer_4816. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RustServer_4816?

The map on RustServer_4816 is procedural and size 5,000, generated by the game with seed 28014. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is RustServer_4816 busy?

Right now 0 players are on RustServer_4816, which has 50 slots. The seven-day average for players here is 0.

What's RustServer_4816's rank among Rust servers?

Over the last seven days, RustServer_4816 is #15,826 by player hours, among the top 72% of all ranked servers.

How to join

What's the way to join RustServer_4816?

To join, open Rust, hit F1, and enter client.connect 160.251.255.74:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs162929
Build The build number is 162929.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.