test plugins
Offline 161.248.62.68:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does test plugins appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test plugins: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on test plugins?
gmrust (Game mode): Survival, as standard Rust does it; mp99 (Max players): The slot count is 99; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; ^x (Unknown flag): This flag isn't in Facepunch's documentation — that is the tag list test plugins puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of test plugins?
No region comes from test plugins. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 161.248.62.68:28015.
Is test plugins up, and how often does it stay online?
test plugins is down at the moment; it was last up 45 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. 16 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for test plugins?
On Windows, test plugins runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does test plugins follow for wipes?
The wipes recorded for test plugins are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 11 hours ago.
Settings and map
Which rules and settings is test plugins running?
No gather rate appears in the name of test plugins. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Player count
Is test plugins busy?
The last sighting of test plugins was 45 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
What's test plugins's rank among Rust servers?
For player hours in the last seven days, test plugins ranks #15,843, within the top 72% of ranked servers.
Join info
What's the process to join test plugins?
Open Rust and press F1, then type client.connect 161.248.62.68:28015. Alternatively, click Launch Rust on this page to join via Steam.