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Dive report

Local Mod Dev

Offline 162.157.20.120:28015 checked 10d ago

moddedoxide
Drop in
1/ 4 players now 25% full
07-day averagepeak –
#14,201ranktop 64%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Mod Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Mod Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Mod Dev?

The server browser shows these tags for Local Mod Dev: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find Local Mod Dev?

Local Mod Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 162.157.20.120:28015.

What's the uptime like for Local Mod Dev?

Right now Local Mod Dev is offline, having last been seen 10 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 7 October 2026.

What is the Rust version for Local Mod Dev?

On Windows, Local Mod Dev runs Rust network protocol 2634 and build 167058. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Local Mod Dev wipe?

Too few wipes are on record for Local Mod Dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 10 days 14 hours ago.

Settings and map

What settings are in place on Local Mod Dev?

No gather rate appears in the name of Local Mod Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Local Mod Dev?

Local Mod Dev uses a game-generated procedural map.

Player count

How many players are on Local Mod Dev?

Right now Local Mod Dev is offline, with its last appearance 10 days 13 hours ago.

What position does Local Mod Dev hold in the server rankings?

For player hours in the last seven days, Local Mod Dev ranks #14,201, within the top 64% of ranked servers.

Getting in

How do you get into Local Mod Dev?

To join, open Rust, hit F1, and enter client.connect 162.157.20.120:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build This server runs build 167058.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.