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Dive report

RIN EVENT

Online 162.19.159.38:27171 checked 13m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#11,701ranktop 53%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 11:38 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RIN EVENT appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RIN EVENT: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RIN EVENT?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list RIN EVENT puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does RIN EVENT perform?

The last 48 hours saw an average of 113 server fps, never dropping below 39. At its peak it carried 135,535 entities, including buildings and deployables. Memory use peaked at 6,595 MB. What players notice as lag comes from low fps and a rising entity count.

What location is RIN EVENT in?

There is no published region for RIN EVENT. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 162.19.159.38:27171.

What's the uptime like for RIN EVENT?

RIN EVENT is up and reachable at the moment. Its reported uptime shows a restart about 1 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 7 October 2026.

What Rust version is RIN EVENT on?

Rust network protocol 2634 and build 167781 is what RIN EVENT runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does RIN EVENT wipe?

The wipes recorded for RIN EVENT are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 days 2 hours ago.

What can you expect on wipe day at RIN EVENT?

Across its recent wipes, the average busiest point drew 3 players. 24 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings and rules have been applied to RIN EVENT?

The name of RIN EVENT contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RIN EVENT?

A game-generated procedural map of size 4,500 with seed 1403708994 is in play on RIN EVENT. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on RIN EVENT?

Out of 50 slots, 0 are filled on RIN EVENT right now. The seven-day average is 0 players, with a peak of 1.

What's RIN EVENT's rank among Rust servers?

For player hours in the last seven days, RIN EVENT ranks #11,701, within the top 53% of ranked servers.

Getting in

How do you get into RIN EVENT?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.19.159.38:27171.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.