JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 12:01 UTC, in 11d 1h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does JumpRust.com - Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry JumpRust.com - Test are: Modded Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Who's in charge of JumpRust.com - Test?
A jumprust.com hostname comes from JumpRust.com - Test and from 15 other servers we track, which points to one operator behind them.
What's the meaning of the tags on JumpRust.com - Test?
The server browser shows these tags for JumpRust.com - Test: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): There are 0 slots on this server; ts32 (Group limit): You can have up to 32 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the performance like on JumpRust.com - Test?
The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 4,142, covering buildings, deployables and everything else. 614 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What location is JumpRust.com - Test in?
JumpRust.com - Test lists Asia as its location, with the EA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 162.222.17.239:26666.
How reliable is JumpRust.com - Test?
JumpRust.com - Test is down at the moment; it was last up 19 hours ago. Its reported uptime shows a restart about 1 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What Rust version is JumpRust.com - Test on?
On Windows, JumpRust.com - Test runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
How often does JumpRust.com - Test wipe?
An estimate from biweekly: 14 days after its last wipe gives JumpRust.com - Test's next wipe. Expect the next wipe on Thursday 29 October at 12:01 UTC. The world you are on now was created 2 days 22 hours. Its tags list a wipe schedule for every two weeks.
Rules and settings
What settings and rules have been applied to JumpRust.com - Test?
No gather rate appears in the name of JumpRust.com - Test. 32 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.
Which map is active on JumpRust.com - Test?
JumpRust.com - Test uses a procedural map of size 1,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Player count
How many players are on JumpRust.com - Test?
JumpRust.com - Test was last seen 19 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1. At 14:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What position does JumpRust.com - Test hold in the server rankings?
Over the last seven days, JumpRust.com - Test sits at #15,642 by player hours, among the top 71% of all ranked servers and #508 in Asia.
How to join
What's the process to join JumpRust.com - Test?
Open Rust and press F1, then type client.connect 162.222.17.239:26666. Alternatively, click Launch Rust on this page to join via Steam. https://jumprust.com is its website.
