Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 26/ 200
- 74/ 200
- 75/ 100
- 75/ 200
- 87/ 100
- 27/ 150
Quick answers
Tags and filters
Where does Void's Vibe Coding - Script Testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Void's Vibe Coding - Script Testing: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Void's Vibe Coding - Script Testing?
Void's Vibe Coding - Script Testing's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp350 (Max players): It holds 350 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Void's Vibe Coding - Script Testing in?
No region comes from Void's Vibe Coding - Script Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 162.244.125.185:28015.
What's the uptime like for Void's Vibe Coding - Script Testing?
The server Void's Vibe Coding - Script Testing is not reachable at the moment; the last sighting was 30 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Void's Vibe Coding - Script Testing?
On Windows, Void's Vibe Coding - Script Testing runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Void's Vibe Coding - Script Testing wipe?
The next wipe on Void's Vibe Coding - Script Testing is calculated from the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 43 days 11 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.
Settings and map
Which rules and settings is Void's Vibe Coding - Script Testing running?
Its name does not state a gather rate for Void's Vibe Coding - Script Testing. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Void's Vibe Coding - Script Testing?
A game-generated procedural map of size 4,500 with seed 1646099129 is in play on Void's Vibe Coding - Script Testing. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on Void's Vibe Coding - Script Testing?
Right now Void's Vibe Coding - Script Testing is offline, with its last appearance 30 days ago.
Where does Void's Vibe Coding - Script Testing sit in the rankings?
Over the last seven days, Void's Vibe Coding - Script Testing is #15,490 by player hours, among the top 69% of all ranked servers.
How to join
How do you get into Void's Vibe Coding - Script Testing?
To join, open Rust, hit F1, and enter client.connect 162.244.125.185:28015. Or click Launch Rust on this page to open the game through Steam and connect.