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Dive report

Oxide Studio · Development

Offline 162.244.80.220:28015 checked 7h ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak 1
#10,990ranktop 50%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75106:0012:0006:0013:0017:0021:00Wiped Fri 16 Oct, 06:27 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Oxide Studio · Development appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Oxide Studio · Development: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Oxide Studio · Development?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Oxide Studio · Development puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is Oxide Studio · Development in?

Oxide Studio · Development does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 162.244.80.220:28015.

Is Oxide Studio · Development up, and how often does it stay online?

The server Oxide Studio · Development is not reachable at the moment; the last sighting was 7 hours ago. It stayed up for 14 of the 24 hours in the last 1 full day, giving 58% uptime. The first sighting by Rust Going Deep was on 16 October 2026.

What Rust version is Oxide Studio · Development on?

On Windows, Oxide Studio · Development runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Oxide Studio · Development wipe?

Too few wipes are on record for Oxide Studio · Development to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 45 hours ago.

Map and rules

What settings are in place on Oxide Studio · Development?

No gather rate appears in the name of Oxide Studio · Development. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Oxide Studio · Development?

The map on Oxide Studio · Development is procedural, made by the game.

Player stats

What's the population like on Oxide Studio · Development?

Right now Oxide Studio · Development is offline, with its last appearance 7 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

Where does Oxide Studio · Development sit in the rankings?

Over the last seven days, Oxide Studio · Development is #10,990 by player hours, among the top 50% of all ranked servers.

Join info

What's the process to join Oxide Studio · Development?

To join, open Rust, hit F1, and enter client.connect 162.244.80.220:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.