EC Local Test
Offline 162.43.191.229:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does EC Local Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include EC Local Test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on EC Local Test?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list EC Local Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find EC Local Test?
There is no published region for EC Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 162.43.191.229:28015.
What's the uptime like for EC Local Test?
The server EC Local Test is not reachable at the moment; the last sighting was 3 days 8 hours ago. It was up 3% of the time over the last full 3 days, 2 of 72 hours. Rust Going Deep has had it on record since 14 October 2026.
What Rust version is EC Local Test on?
The version on EC Local Test is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does EC Local Test wipe?
Too few wipes are on record for EC Local Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 14 hours.
Settings and map
What settings and rules have been applied to EC Local Test?
Its name does not state a gather rate for EC Local Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on EC Local Test?
A procedural map, generated by the game, is in play on EC Local Test.
Population
How many players are on EC Local Test?
EC Local Test was last seen 3 days 8 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
What's EC Local Test's rank among Rust servers?
Over the last seven days, EC Local Test is #15,826 by player hours, among the top 72% of all ranked servers.
Getting in
What's the way to join EC Local Test?
To join, open Rust, hit F1, and enter client.connect 162.43.191.229:28015. Or click Launch Rust on this page to open the game through Steam and connect.