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Dive report

SYN PVE

Online 162.43.24.18:28015 checked 10m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
39d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123421:0022:0023:0001:0002:0003:00

Hourly average and peak, UTC.

Server performance

025507510021:0022:0023:0001:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does SYN PVE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SYN PVE: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on SYN PVE?

The server browser shows these tags for SYN PVE: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): The build number is 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does SYN PVE perform?

The last 48 hours saw an average of 76 server fps, never dropping below 67. The entity count reached a high of 117,178, covering buildings, deployables and everything else. 3,114 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is SYN PVE in?

No region comes from SYN PVE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 162.43.24.18:28015.

Is SYN PVE up, and how often does it stay online?

Right now SYN PVE is online. According to its reported uptime, the last restart was about 6 hours ago. Over the past full 7 days it stayed up for 3 of 168 hours, or 2%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is SYN PVE on?

Rust network protocol 2633 and build 162929 is what SYN PVE runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does SYN PVE wipe?

SYN PVE's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 39 days 19 hours.

Map and rules

What settings and rules have been applied to SYN PVE?

The name of SYN PVE contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on SYN PVE?

A game-generated procedural map of size 4,250 with seed 1552042848 is in play on SYN PVE. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on SYN PVE?

Right now 0 players are on SYN PVE, which has 50 slots. Across the last seven days, the typical count has been 0 players.

What position does SYN PVE hold in the server rankings?

For player hours in the last seven days, SYN PVE ranks #15,859, within the top 72% of ranked servers.

How to join

How do you get into SYN PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.24.18:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs162929
Build The build number is 162929.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.