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Dive report

GameZone and Friends

Online 163.172.118.12:28015 checked 13m ago

moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
72d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does GameZone and Friends appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry GameZone and Friends are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who's in charge of GameZone and Friends?

GameZone and Friends is the only server we track with this gamezone.mt hostname.

How should you read the tags on GameZone and Friends?

gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs160450 (Build): This server runs build 160450; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon — that is the tag list GameZone and Friends puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on GameZone and Friends?

It averaged 67 server fps over the last 48 hours, with a low of 40. The entity count reached a high of 100,192, covering buildings, deployables and everything else. Memory use peaked at 6,240 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of GameZone and Friends?

GameZone and Friends does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 163.172.118.12:28015.

Is GameZone and Friends up, and how often does it stay online?

GameZone and Friends is up and reachable at the moment. Its reported uptime shows a restart about 15 days 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is GameZone and Friends on?

On Linux, GameZone and Friends runs Rust network protocol 2632 and build 160450. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does GameZone and Friends wipe?

Too few wipes are on record for GameZone and Friends to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 72 days 17 hours ago.

Map and rules

Which rules and settings is GameZone and Friends running?

The name of GameZone and Friends contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is active on GameZone and Friends?

A game-generated procedural map of size 4,050 with seed 372124167 is in play on GameZone and Friends. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on GameZone and Friends?

Right now 0 players are on GameZone and Friends, which has 20 slots. Over the past week it has drawn 0 players on average.

Where does GameZone and Friends sit in the rankings?

For player hours in the last seven days, GameZone and Friends ranks #15,800, within the top 72% of ranked servers.

How to join

What's the process to join GameZone and Friends?

Open Rust and press F1, then type client.connect 163.172.118.12:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2632,gmrust,cs160450,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies here.
v2632
Protocol This server runs game protocol 2632, so your game must match that version to join.
cs160450
Build This server runs build 160450.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.