Rust test server_1
Online 163.44.113.12:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Rust test server_1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust test server_1: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust test server_1?
Rust test server_1's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp30 (Max players): There are 30 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): The protocol is 2631; a different version won't get you in; cs156583 (Build): The build number is 156583; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Is Rust test server_1 lag-free?
Average server fps for the last 48 hours was 236, and the lowest was 222. The entity count reached a high of 3,093, covering buildings, deployables and everything else. The top memory figure was 1,249 MB. Players experience lag when fps drops and entities climb.
What's the location of Rust test server_1?
No region comes from Rust test server_1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 163.44.113.12:28015.
How reliable is Rust test server_1?
Rust test server_1 is live as of this check. The uptime it gives puts the last restart at roughly 2 days 1 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Rust test server_1?
The version on Rust test server_1 is Rust network protocol 2631 and build 156583, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Rust test server_1 wipe?
The wipes recorded for Rust test server_1 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 107 days 8 hours ago.
Rules and settings
What settings are in place on Rust test server_1?
No gather rate appears in the name of Rust test server_1. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Rust test server_1?
Rust test server_1 uses a procedural map of size 1,000 with seed 1319438048, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on Rust test server_1?
Out of 30 slots, 0 are filled on Rust test server_1 right now. The seven-day average for players here is 0.
Where does Rust test server_1 sit in the rankings?
For player hours in the last seven days, Rust test server_1 ranks #15,826, within the top 72% of ranked servers.
Getting in
What's the process to join Rust test server_1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 163.44.113.12:28015.