skintest
Offline 164.138.95.197:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 214/ 400
- 173/ 225
- 134/ 100
- 249/ 1000
- 20/ 700
Quick answers
Tags and search
Where does skintest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry skintest are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on skintest?
The server browser shows these tags for skintest: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of skintest?
There is no published region for skintest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 164.138.95.197:28015.
How reliable is skintest?
skintest is down at the moment; it was last up 4 days 8 hours ago. In the last full 5 days, 4 of 120 hours were online, 3% uptime. Rust Going Deep has had it on record since 12 October 2026.
What Rust version is skintest on?
The version on skintest is Rust network protocol 2634 and build 167398, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does skintest wipe?
Too few wipes are on record for skintest to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 6 days.
Settings and map
What settings and rules have been applied to skintest?
The name of skintest contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on skintest?
skintest uses a game-generated procedural map.
Player count
What's the population like on skintest?
Right now skintest is offline, with its last appearance 4 days 8 hours ago. For the past week, players averaged 0 with a high of 1.
What's skintest's rank among Rust servers?
Over the last seven days, skintest is #11,935 by player hours, among the top 54% of all ranked servers.
Join info
How do you get into skintest?
Open Rust and press F1, then type client.connect 164.138.95.197:28015. Alternatively, click Launch Rust on this page to join via Steam.