Creative / Build
Offline 165.73.57.28:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 24/ 101
- 3/ 25
- 157/ 999
- 51/ 999
- 78/ 150
- 347/ 100
Quick answers
Tags and filters
Where does Creative / Build appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Creative / Build: Rust build and creative servers, Rust community servers, going deep and Rust creative servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Creative / Build?
gmvanilla (Game mode): It's vanilla survival; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Creative / Build puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Creative / Build?
No region comes from Creative / Build. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 165.73.57.28:28015.
Is Creative / Build up, and how often does it stay online?
Right now Creative / Build is offline, having last been seen 15 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 2 October 2026.
What is the Rust version for Creative / Build?
Rust network protocol 2634 and build 166586 is what Creative / Build runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Creative / Build wipe?
Too few wipes are on record for Creative / Build to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 23 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Creative / Build running?
No gather rate appears in the name of Creative / Build. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Creative / Build?
The map on Creative / Build is procedural, made by the game.
Player stats
Is Creative / Build busy?
Creative / Build was last seen 15 days 22 hours ago and is offline as you read this.
What position does Creative / Build hold in the server rankings?
For player hours in the last seven days, Creative / Build ranks #14,679, within the top 64% of ranked servers.
How to join
What's the process to join Creative / Build?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 165.73.57.28:28015.