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Dive report

Hat's Server 2

Online 166.1.120.60:28018 checked 10m ago

moddedcarbon
Drop in
0/ ? players now
07-day averagepeak –
#15,088ranktop 70%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Hat's Server 2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Hat's Server 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Hat's Server 2?

The server browser shows these tags for Hat's Server 2: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): The slot count is 0; ts50 (Group limit): The team limit is 50; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is Hat's Server 2 lag-free?

It averaged 40 server fps over the last 48 hours, with a low of 39. At its peak it carried 123,110 entities, including buildings and deployables. Memory use peaked at 4,616 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Hat's Server 2?

No region comes from Hat's Server 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 166.1.120.60:28018.

How reliable is Hat's Server 2?

Hat's Server 2 is live as of this check. The uptime it gives puts the last restart at roughly 6 days 5 hours ago. Uptime hit 100% over the last 1 full day, with 24 of 24 hours online. 20 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Hat's Server 2?

On Linux, Hat's Server 2 runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Hat's Server 2 follow for wipes?

The wipes recorded for Hat's Server 2 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 6 days 7 hours ago.

Map and rules

Which rules and settings is Hat's Server 2 running?

The name of Hat's Server 2 contains no gather rate. 50 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on Hat's Server 2?

A game-generated procedural map of size 4,750 with seed 1337 is in play on Hat's Server 2. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

Is Hat's Server 2 busy?

At this moment Hat's Server 2 is carrying 0 players. Across the last seven days, the typical count has been 0 players.

What position does Hat's Server 2 hold in the server rankings?

Over the last seven days, Hat's Server 2 is #15,088 by player hours, among the top 70% of all ranked servers.

How to join

What's the way to join Hat's Server 2?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 166.1.120.60:28018.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts50,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players The slot count is 0.
ts50
Group limit The team limit is 50.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.