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Dive report

DO NOT JOIN - Hillside update test

Offline 167.114.158.11:28075 checked 28d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,450rankno region published
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does DO NOT JOIN - Hillside update test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DO NOT JOIN - Hillside update test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on DO NOT JOIN - Hillside update test?

gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): This server runs build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list DO NOT JOIN - Hillside update test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of DO NOT JOIN - Hillside update test?

There is no published region for DO NOT JOIN - Hillside update test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 167.114.158.11:28075.

What's the uptime like for DO NOT JOIN - Hillside update test?

The server DO NOT JOIN - Hillside update test is not reachable at the moment; the last sighting was 28 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 19 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for DO NOT JOIN - Hillside update test?

Rust network protocol 2633 and build 163207 is what DO NOT JOIN - Hillside update test runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does DO NOT JOIN - Hillside update test wipe?

The wipes recorded for DO NOT JOIN - Hillside update test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days 22 hours.

Map and rules

What settings are in place on DO NOT JOIN - Hillside update test?

Its name does not state a gather rate for DO NOT JOIN - Hillside update test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on DO NOT JOIN - Hillside update test?

A procedural map, generated by the game, is in play on DO NOT JOIN - Hillside update test.

Player stats

Is DO NOT JOIN - Hillside update test busy?

Right now DO NOT JOIN - Hillside update test is offline, with its last appearance 28 days 20 hours ago.

Where does DO NOT JOIN - Hillside update test sit in the rankings?

For player hours in the last seven days, DO NOT JOIN - Hillside update test ranks #15,450, within the top – of ranked servers.

Join info

How do you get into DO NOT JOIN - Hillside update test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.114.158.11:28075.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players There are 2 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build This server runs build 163207.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.