[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 238/ 400
- 212/ 245
- 120/ 100
- 510/ 1000
- 43/ 700
Quick answers
Tags and listings
Where does [TEST] Hillside mock main - not a real server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [TEST] Hillside mock main - not a real server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on [TEST] Hillside mock main - not a real server?
The server browser shows these tags for [TEST] Hillside mock main - not a real server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of [TEST] Hillside mock main - not a real server?
There is no published region for [TEST] Hillside mock main - not a real server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 167.114.158.11:28210.
Is [TEST] Hillside mock main - not a real server up, and how often does it stay online?
Right now [TEST] Hillside mock main - not a real server is online. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 19 September 2026.
What Rust version is [TEST] Hillside mock main - not a real server on?
Rust network protocol 2634 and build 167781 is what [TEST] Hillside mock main - not a real server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does [TEST] Hillside mock main - not a real server follow for wipes?
Too few wipes are on record for [TEST] Hillside mock main - not a real server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 2 days 20 hours is how long ago this world came into being.
What happens on wipe day at [TEST] Hillside mock main - not a real server?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on [TEST] Hillside mock main - not a real server?
No gather rate appears in the name of [TEST] Hillside mock main - not a real server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on [TEST] Hillside mock main - not a real server?
A procedural map, generated by the game, is in play on [TEST] Hillside mock main - not a real server.
Player count
How many players are on [TEST] Hillside mock main - not a real server?
[TEST] Hillside mock main - not a real server is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1.
Where does [TEST] Hillside mock main - not a real server sit in the rankings?
Over the last seven days, [TEST] Hillside mock main - not a real server is #15,544 by player hours, among the top 70% of all ranked servers.
How to join
What's the process to join [TEST] Hillside mock main - not a real server?
Open Rust and press F1, then type client.connect 167.114.158.11:28210. Alternatively, click Launch Rust on this page to join via Steam.