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Dive report

[DEV] Hillside Exiles | RocketBall

Online 167.114.158.11:28215 checked 11m ago

moddedoxide
Drop in
0/ 16 players now 0% full
07-day averagepeak 1
#15,704ranktop 71%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:39 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [DEV] Hillside Exiles | RocketBall appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [DEV] Hillside Exiles | RocketBall are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on [DEV] Hillside Exiles | RocketBall?

[DEV] Hillside Exiles | RocketBall's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp16 (Max players): It holds 16 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of [DEV] Hillside Exiles | RocketBall?

[DEV] Hillside Exiles | RocketBall does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 167.114.158.11:28215.

How reliable is [DEV] Hillside Exiles | RocketBall?

[DEV] Hillside Exiles | RocketBall is up and reachable at the moment. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 25 September 2026.

What is the Rust version for [DEV] Hillside Exiles | RocketBall?

Rust network protocol 2634 and build 166494 is what [DEV] Hillside Exiles | RocketBall runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does [DEV] Hillside Exiles | RocketBall wipe?

The wipes recorded for [DEV] Hillside Exiles | RocketBall are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 13 days 1 hours ago.

What happens on wipe day at [DEV] Hillside Exiles | RocketBall?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to [DEV] Hillside Exiles | RocketBall?

Its name does not state a gather rate for [DEV] Hillside Exiles | RocketBall. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

How many players are on [DEV] Hillside Exiles | RocketBall?

[DEV] Hillside Exiles | RocketBall is holding 0 players on its 16 slots at the moment. For the past week, players averaged 0 with a high of 1.

Where does [DEV] Hillside Exiles | RocketBall sit in the rankings?

Over the last seven days, [DEV] Hillside Exiles | RocketBall is #15,704 by player hours, among the top 71% of all ranked servers.

How to join

What's the way to join [DEV] Hillside Exiles | RocketBall?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.114.158.11:28215.

What each one means

Server tags

Published as mp16,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp16
Max players It holds 16 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build The build number is 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.