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Dive report

NKNK1

Online 167.148.181.195:28015 checked 9m ago

moddedoxide
Drop in
0/ 400 players now 0% full
07-day averagepeak 3
#9,449ranktop 43%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123406:0010:0015:0019:0000:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0010:0015:0019:0000:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does NKNK1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include NKNK1: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on NKNK1?

gmrust (Game mode): Survival, as standard Rust does it; mp400 (Max players): There are 400 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list NKNK1 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does NKNK1 perform?

It averaged 215 server fps over the last 48 hours, with a low of 30. At its peak it carried 8,515 entities, including buildings and deployables. 852 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of NKNK1?

There is no published region for NKNK1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 167.148.181.195:28015.

Is NKNK1 up, and how often does it stay online?

NKNK1 is live as of this check. According to its reported uptime, the last restart was about 19 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.

What is the Rust version for NKNK1?

On Linux, NKNK1 runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

When does NKNK1 wipe?

NKNK1's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to NKNK1?

No gather rate appears in the name of NKNK1. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on NKNK1?

A game-generated procedural map of size 1,500 with seed 424242 is in play on NKNK1. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on NKNK1?

Right now 0 players are on NKNK1, which has 400 slots. The seven-day average is 0 players, with a peak of 3. At 19:00 UTC in the last 48 hours, the average reached its highest: 2 players.

What's NKNK1's rank among Rust servers?

For player hours in the last seven days, NKNK1 ranks #9,449, within the top 43% of ranked servers.

Getting in

What's the way to join NKNK1?

Open Rust and press F1, then type client.connect 167.148.181.195:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp400
Max players There are 400 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.