IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 62/ 400
- 46/ 245
- 122/ 100
- 80/ 1000
- 7/ 700
Quick answers
Tags and search
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): There are 10 slots on this server; v2164 (Protocol): The protocol is 2164; a different version won't get you in; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is IKS[211 Devblog] in?
No region comes from IKS[211 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 167.148.183.51:27015.
Is IKS[211 Devblog] up, and how often does it stay online?
Right now IKS[211 Devblog] is offline, having last been seen 40 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for IKS[211 Devblog]?
The version on IKS[211 Devblog] is Rust network protocol 2164, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does IKS[211 Devblog] wipe?
The wipes recorded for IKS[211 Devblog] are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days 6 hours.
Settings and map
What settings are in place on IKS[211 Devblog]?
The name of IKS[211 Devblog] contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. The server does not run Valve's anti-cheat, VAC.
Player count
What's the population like on IKS[211 Devblog]?
IKS[211 Devblog] was last seen 40 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Where does IKS[211 Devblog] sit in the rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #13,646, within the top 62% of ranked servers.
Getting in
How do you get into IKS[211 Devblog]?
Open Rust and press F1, then type client.connect 167.148.183.51:27015. Alternatively, click Launch Rust on this page to join via Steam.