Oxide Debug
Online 168.100.161.67:30004 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 21:42 UTC20d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 197/ 400
- 147/ 225
- 130/ 100
- 203/ 1000
- 16/ 700
Quick answers
Tags and listings
Where does Oxide Debug appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Oxide Debug are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Oxide Debug?
Oxide Debug's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs165972 (Build): It's on build 165972; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
How well does Oxide Debug perform?
Average server fps for the last 48 hours was 239, and the lowest was 214. The entity count reached a high of 3,664, covering buildings, deployables and everything else. Memory use peaked at 917 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Oxide Debug?
There is no published region for Oxide Debug. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 168.100.161.67:30004.
What's the uptime like for Oxide Debug?
Oxide Debug is live as of this check. Its reported uptime shows a restart about 20 days 7 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 27 September 2026.
What is the Rust version for Oxide Debug?
The version on Oxide Debug is Rust network protocol 2634 and build 165972, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Oxide Debug wipe?
The wipes recorded for Oxide Debug are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 20 days 10 hours is how long ago this world came into being.
What can you expect on wipe day at Oxide Debug?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
What settings are in place on Oxide Debug?
Its name does not state a gather rate for Oxide Debug. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Oxide Debug?
Oxide Debug uses a procedural map of size 1,000 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Player count
What's the population like on Oxide Debug?
You would find 0 players on Oxide Debug right now. Across the last seven days, the typical count has been 0 players.
Where does Oxide Debug sit in the rankings?
For player hours in the last seven days, Oxide Debug ranks #15,849, within the top 72% of ranked servers.
How to join
What's the way to join Oxide Debug?
Open Rust and press F1, then type client.connect 168.100.161.67:30004. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://oxidemod.com.