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Dive report

Testserver

Online 168.100.162.11:28075 checked 11m ago

vanillapremium
Drop in
0/ ? players now
07-day averagepeak –
#15,826ranktop 72%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep2 Oct8 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC6d ago 0 – running 0
Thu 1 Oct, 16:53 UTC16d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC19d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC22d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Testserver appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Testserver: Rust tutorial servers, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Testserver?

The server browser shows these tags for Testserver: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts16 (Group limit): You can have up to 16 in a team; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168133 (Build): The build number is 168133; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^q (Premium): Rust premium status is required to join. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Testserver lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 29. Buildings, deployables and all other world objects added up to as many as 93,000 entities. The top memory figure was 3,254 MB. Players experience lag when fps drops and entities climb.

What location is Testserver in?

Testserver does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 168.100.162.11:28075.

How reliable is Testserver?

Testserver is live as of this check. The uptime it gives puts the last restart at roughly 2 days 17 hours ago. In the last full 7 days, 79 of 168 hours were online, 47% uptime. Rust Going Deep has had it on record since 22 September 2026.

What Rust version is Testserver on?

The version on Testserver is Rust network protocol 2635 and build 168133, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Testserver follow for wipes?

Testserver wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 6 days 12 hours.

What happens on wipe day at Testserver?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings are in place on Testserver?

No gather rate appears in the name of Testserver. The group limit is 16 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

Which map is active on Testserver?

A game-generated procedural map of size 3,750 with seed 738648976 is in play on Testserver. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player stats

Is Testserver busy?

At this moment Testserver is carrying 0 players. The seven-day average for players here is 0.

What's Testserver's rank among Rust servers?

Over the last seven days, Testserver is #15,826 by player hours, among the top 72% of all ranked servers.

Getting in

How do you get into Testserver?

Open Rust and press F1, then type client.connect 168.100.162.11:28075. Alternatively, click Launch Rust on this page to join via Steam. Rust premium status is required to join. You can find its website at https://www.rustafied.com/.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168133,^q,ts16

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts16
Group limit You can have up to 16 in a team.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168133
Build The build number is 168133.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players on this server.

Mods and access

^q
Premium Rust premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.