Dev2
Online NA 168.100.163.221:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 19 October, 19:11 UTC, in 1d 10h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 10hMon 19 Oct, 19:11 UTC
- 8d 10hMon 26 Oct, 19:11 UTC
- 15d 10hMon 2 Nov, 19:11 UTC
- 18d 10hThu 5 Nov, 19:00 UTCFW
- 22d 10hMon 9 Nov, 19:11 UTC
- 29d 10hMon 16 Nov, 19:11 UTC
- 36d 10hMon 23 Nov, 19:11 UTC
- 43d 10hMon 30 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:11 UTC5d ago | 1 | – | running | 0 |
| Sun 11 Oct, 06:13 UTC7d ago | 1 | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC8d ago | 1 | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC9d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC9d ago | 2 | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC10d ago | 2 | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC11d ago | 2 | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC16d ago | 2+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC18d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC19d ago | 1+1 queue | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 14/ 150
- 15/ 250
- 160/ 250
- 333/ 475
- 16/ 200
Quick answers
Tags and filters
Where does Dev2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Dev2 are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What's the meaning of the tags on Dev2?
The server browser shows these tags for Dev2: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): The slot count is 0; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^w (Weekly): Weekly wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): The server browser lists it under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the performance like on Dev2?
The last 48 hours saw an average of 60 server fps, never dropping below 59. Buildings, deployables and all other world objects added up to as many as 149,800 entities. 6,387 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is Dev2 in?
The NA tag marks Dev2 as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 168.100.163.221:28015.
What's the uptime like for Dev2?
Dev2 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 days 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What Rust version is Dev2 on?
Rust network protocol 2634 and build 167584 is what Dev2 runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Dev2 follow for wipes?
Its tag guides the prediction since Dev2 has too few wipes on record to confirm the schedule. Monday 19 October at 19:11 UTC is when the next wipe is due. The world you are on now was created 5 days 13 hours. Wipes are scheduled weekly, according to its tags.
What can you expect on wipe day at Dev2?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings and rules have been applied to Dev2?
No gather rate appears in the name of Dev2. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on Dev2?
Dev2 uses a procedural map of size 4,000 with seed 123456789, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Population
What's the population like on Dev2?
At this moment Dev2 is carrying 0 players. The seven-day average is 0 players, with a peak of 1.
What position does Dev2 hold in the server rankings?
Over the last seven days, Dev2 sits at #10,084 by player hours, among the top 46% of all ranked servers and #1,305 in North America.
Getting in
What's the way to join Dev2?
To join, open Rust, hit F1, and enter client.connect 168.100.163.221:28015. Or click Launch Rust on this page to open the game through Steam and connect.