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Dive report

Test Server Alpha

Offline 169.0.232.208:28015 checked 11d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,008ranktop 72%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:56 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Server Alpha appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server Alpha are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Test Server Alpha?

gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Test Server Alpha puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is Test Server Alpha in?

No region comes from Test Server Alpha. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 169.0.232.208:28015.

What's the uptime like for Test Server Alpha?

The server Test Server Alpha is not reachable at the moment; the last sighting was 11 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 4 October 2026.

What is the Rust version for Test Server Alpha?

Rust network protocol 2634 and build 166652 is what Test Server Alpha runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Test Server Alpha wipe?

Too few wipes are on record for Test Server Alpha to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 10 hours is how long ago this world came into being.

What can you expect on wipe day at Test Server Alpha?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

What settings are in place on Test Server Alpha?

No gather rate appears in the name of Test Server Alpha. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on Test Server Alpha?

The map on Test Server Alpha is procedural, made by the game.

Player stats

What's the population like on Test Server Alpha?

Test Server Alpha was last seen 11 days 2 hours ago and is offline as you read this.

Where does Test Server Alpha sit in the rankings?

Over the last seven days, Test Server Alpha is #16,008 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join Test Server Alpha?

Open Rust and press F1, then type client.connect 169.0.232.208:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.