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Dive report

Console [SLK]

Offline 169.155.239.203:28020 checked 16d ago

moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,275ranktop 69%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Console [SLK] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Console [SLK] are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Console [SLK]?

Console [SLK]'s game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is Console [SLK] in?

Console [SLK] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 169.155.239.203:28020.

Is Console [SLK] up, and how often does it stay online?

The server Console [SLK] is not reachable at the moment; the last sighting was 16 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 1 October 2026.

What Rust version is Console [SLK] on?

Rust network protocol 2633 and build 165217 is what Console [SLK] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Console [SLK] wipe?

Console [SLK]'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 20 days 16 hours.

Map and rules

What settings and rules have been applied to Console [SLK]?

The name of Console [SLK] contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on Console [SLK]?

A procedural map, generated by the game, is in play on Console [SLK].

Player count

What's the population like on Console [SLK]?

Console [SLK] was last seen 16 days 12 hours ago and is offline as you read this.

What position does Console [SLK] hold in the server rankings?

Over the last seven days, Console [SLK] is #16,275 by player hours, among the top 69% of all ranked servers.

Join info

What's the way to join Console [SLK]?

To join, open Rust, hit F1, and enter client.connect 169.155.239.203:28020. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^z,^y

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.