Skip to the content
Dive report

RCE TAKEOVER

Online 170.23.127.203:25565 checked 14m ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RCE TAKEOVER appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RCE TAKEOVER: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RCE TAKEOVER?

The server browser shows these tags for RCE TAKEOVER: gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): It holds 200 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is RCE TAKEOVER lag-free?

Average server fps for the last 48 hours was 234, and the lowest was 220. Buildings, deployables and all other world objects added up to as many as 44,428 entities. Memory use peaked at 1,869 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find RCE TAKEOVER?

No region comes from RCE TAKEOVER. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 170.23.127.203:25565.

What's the uptime like for RCE TAKEOVER?

RCE TAKEOVER is live as of this check. The uptime it gives puts the last restart at roughly 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is RCE TAKEOVER on?

Rust network protocol 2634 and build 167781 is what RCE TAKEOVER runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does RCE TAKEOVER follow for wipes?

The wipes recorded for RCE TAKEOVER are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 5 hours is how long ago this world came into being.

What can you expect on wipe day at RCE TAKEOVER?

Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

Which rules and settings is RCE TAKEOVER running?

No gather rate appears in the name of RCE TAKEOVER. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on RCE TAKEOVER?

A game-generated procedural map of size 3,000 with seed 2345976 is in play on RCE TAKEOVER. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

What's the population like on RCE TAKEOVER?

Right now 0 players are on RCE TAKEOVER, which has 200 slots. The seven-day average for players here is 0.

What's RCE TAKEOVER's rank among Rust servers?

Over the last seven days, RCE TAKEOVER is #15,826 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join RCE TAKEOVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 170.23.127.203:25565.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp200
Max players It holds 200 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.