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Dive report

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 3
#4,531ranktop 21%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC8d ago 3 – running 0
Wed 7 Oct, 08:47 UTC11d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC11d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC12d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC13d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Hardcore (Not yet finished construction) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Hardcore (Not yet finished construction): Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Hardcore (Not yet finished construction) perform?

Average server fps for the last 48 hours was 56, and the lowest was 46. Buildings, deployables and all other world objects added up to as many as 173,981 entities. The top memory figure was 4,070 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Hardcore (Not yet finished construction)?

There is no published region for Hardcore (Not yet finished construction). Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 170.23.61.207:11352.

Is Hardcore (Not yet finished construction) up, and how often does it stay online?

Hardcore (Not yet finished construction) is up and reachable at the moment. Its reported uptime shows a restart about 18 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 4 October 2026 is when Rust Going Deep first saw it.

What Rust version is Hardcore (Not yet finished construction) on?

Rust network protocol 2634 and build 167781 is what Hardcore (Not yet finished construction) runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Hardcore (Not yet finished construction) wipe?

Hardcore (Not yet finished construction) wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 8 days 4 hours ago.

What happens on wipe day at Hardcore (Not yet finished construction)?

Across its recent wipes, the average busiest point drew 2 players. 14 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Map and rules

What settings are in place on Hardcore (Not yet finished construction)?

No gather rate appears in the name of Hardcore (Not yet finished construction). 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Hardcore (Not yet finished construction)?

A game-generated procedural map of size 4,000 with seed 7777 is in play on Hardcore (Not yet finished construction). RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on Hardcore (Not yet finished construction)?

Right now 0 players are on Hardcore (Not yet finished construction), which has 100 slots. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.

Where does Hardcore (Not yet finished construction) sit in the rankings?

Over the last seven days, Hardcore (Not yet finished construction) is #4,531 by player hours, among the top 21% of all ranked servers.

Join info

How do you get into Hardcore (Not yet finished construction)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 170.23.61.207:11352.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.