ServerHub Test
Offline 171.217.41.32:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 231/ 400
- 211/ 245
- 127/ 100
- 491/ 1000
- 43/ 700
Quick answers
Tags and listings
Where does ServerHub Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerHub Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on ServerHub Test?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The build number is 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon — that is the tag list ServerHub Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is ServerHub Test in?
There is no published region for ServerHub Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 171.217.41.32:28015.
What's the uptime like for ServerHub Test?
Right now ServerHub Test is offline, having last been seen 33 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.
What Rust version is ServerHub Test on?
Rust network protocol 2633 and build 163207 is what ServerHub Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does ServerHub Test wipe?
The wipes recorded for ServerHub Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 41 days 13 hours ago.
Rules and settings
What settings are in place on ServerHub Test?
Its name does not state a gather rate for ServerHub Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on ServerHub Test?
The map on ServerHub Test is procedural, made by the game.
Player stats
What's the population like on ServerHub Test?
The last sighting of ServerHub Test was 33 days 4 hours ago; it is offline right now.
What position does ServerHub Test hold in the server rankings?
For player hours in the last seven days, ServerHub Test ranks #15,025, within the top – of ranked servers.
Getting in
What's the way to join ServerHub Test?
To join, open Rust, hit F1, and enter client.connect 171.217.41.32:28015. Or click Launch Rust on this page to open the game through Steam and connect.