RustProject DEV
Online 171.225.248.136:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does RustProject DEV appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustProject DEV: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustProject DEV?
RustProject DEV's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find RustProject DEV?
There is no published region for RustProject DEV. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 171.225.248.136:28015.
How reliable is RustProject DEV?
RustProject DEV is up and reachable at the moment. Over the past full 7 days it stayed up for 49 of 168 hours, or 29%. The first sighting by Rust Going Deep was on 9 October 2026.
What is the Rust version for RustProject DEV?
The version on RustProject DEV is Rust network protocol 2634 and build 166494, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does RustProject DEV follow for wipes?
Too few wipes are on record for RustProject DEV to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 18 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to RustProject DEV?
No gather rate appears in the name of RustProject DEV. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on RustProject DEV?
The map on RustProject DEV is procedural, made by the game.
Player count
What's the population like on RustProject DEV?
Right now 0 players are on RustProject DEV, which has 10 slots. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 09:00 UTC drew the most players, 1 on average.
Where does RustProject DEV sit in the rankings?
Over the last seven days, RustProject DEV is #5,815 by player hours, among the top 26% of all ranked servers.
Getting in
How do you get into RustProject DEV?
Open Rust and press F1, then type client.connect 171.225.248.136:28015. Alternatively, click Launch Rust on this page to join via Steam.