Local Rust Server
Offline 171.6.238.1:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does Local Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Rust Server?
The server browser shows these tags for Local Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Local Rust Server?
No region comes from Local Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 171.6.238.1:28015.
How reliable is Local Rust Server?
The server Local Rust Server is not reachable at the moment; the last sighting was 29 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for Local Rust Server?
Rust network protocol 2633 and build 164530 is what Local Rust Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Local Rust Server wipe?
The wipes recorded for Local Rust Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 40 days 20 hours ago.
Rules and settings
What settings and rules have been applied to Local Rust Server?
The name of Local Rust Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Local Rust Server?
A procedural map, generated by the game, is in play on Local Rust Server.
Player count
Is Local Rust Server busy?
The last sighting of Local Rust Server was 29 days 23 hours ago; it is offline right now.
What's Local Rust Server's rank among Rust servers?
Over the last seven days, Local Rust Server is #13,277 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Local Rust Server?
To join, open Rust, hit F1, and enter client.connect 171.6.238.1:28015. Or click Launch Rust on this page to open the game through Steam and connect.