ServerHub Test
Offline 171.88.110.30:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does ServerHub Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerHub Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ServerHub Test?
The server browser shows these tags for ServerHub Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find ServerHub Test?
No region comes from ServerHub Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 171.88.110.30:28015.
Is ServerHub Test up, and how often does it stay online?
ServerHub Test is down at the moment; it was last up 21 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.
What is the Rust version for ServerHub Test?
Rust network protocol 2633 and build 163207 is what ServerHub Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does ServerHub Test wipe?
ServerHub Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 42 days 2 hours ago.
Settings and map
Which rules and settings is ServerHub Test running?
Its name does not state a gather rate for ServerHub Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
Which map is active on ServerHub Test?
ServerHub Test uses a game-generated procedural map.
Player count
What's the population like on ServerHub Test?
The last sighting of ServerHub Test was 21 days 4 hours ago; it is offline right now.
Where does ServerHub Test sit in the rankings?
Over the last seven days, ServerHub Test is #16,915 by player hours, among the top 72% of all ranked servers.
Join info
What's the way to join ServerHub Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 171.88.110.30:28015.