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Dive report

DiggyTown - Solo-Duo-Trio-Quad

Online 172.240.47.243:25619 checked 8m ago

moddedcarbon
Drop in
0/ 60 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DiggyTown - Solo-Duo-Trio-Quad appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DiggyTown - Solo-Duo-Trio-Quad are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on DiggyTown - Solo-Duo-Trio-Quad?

The server browser shows these tags for DiggyTown - Solo-Duo-Trio-Quad: gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on DiggyTown - Solo-Duo-Trio-Quad?

The last 48 hours saw an average of 190 server fps, never dropping below 119. At its peak it carried 89,103 entities, including buildings and deployables. Memory use peaked at 2,659 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of DiggyTown - Solo-Duo-Trio-Quad?

There is no published region for DiggyTown - Solo-Duo-Trio-Quad. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 172.240.47.243:25619.

Is DiggyTown - Solo-Duo-Trio-Quad up, and how often does it stay online?

DiggyTown - Solo-Duo-Trio-Quad is up and reachable at the moment. The uptime it gives puts the last restart at roughly 19 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 10 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for DiggyTown - Solo-Duo-Trio-Quad?

On Linux, DiggyTown - Solo-Duo-Trio-Quad runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does DiggyTown - Solo-Duo-Trio-Quad wipe?

DiggyTown - Solo-Duo-Trio-Quad's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 7 days 11 hours ago.

Map and rules

What settings are in place on DiggyTown - Solo-Duo-Trio-Quad?

Its name does not state a gather rate for DiggyTown - Solo-Duo-Trio-Quad. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on DiggyTown - Solo-Duo-Trio-Quad?

The map on DiggyTown - Solo-Duo-Trio-Quad is procedural and size 4,000, generated by the game with seed 1515203761. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on DiggyTown - Solo-Duo-Trio-Quad?

Out of 60 slots, 0 are filled on DiggyTown - Solo-Duo-Trio-Quad right now. Over the past week it has drawn 0 players on average.

Where does DiggyTown - Solo-Duo-Trio-Quad sit in the rankings?

Over the last seven days, DiggyTown - Solo-Duo-Trio-Quad is #15,826 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into DiggyTown - Solo-Duo-Trio-Quad?

To join, open Rust, hit F1, and enter client.connect 172.240.47.243:25619. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp60
Max players There are 60 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.