DeadlyGaming-Rust
Offline 172.240.53.131:2295 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and search
Where does DeadlyGaming-Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DeadlyGaming-Rust are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on DeadlyGaming-Rust?
DeadlyGaming-Rust's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): It holds 150 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): This server runs build 163493; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of DeadlyGaming-Rust?
No region comes from DeadlyGaming-Rust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 172.240.53.131:2295.
Is DeadlyGaming-Rust up, and how often does it stay online?
DeadlyGaming-Rust is down at the moment; it was last up 32 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for DeadlyGaming-Rust?
The version on DeadlyGaming-Rust is Rust network protocol 2633 and build 163493, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does DeadlyGaming-Rust wipe?
Too few wipes are on record for DeadlyGaming-Rust to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 37 days 8 hours ago.
Map and rules
Which rules and settings is DeadlyGaming-Rust running?
No gather rate appears in the name of DeadlyGaming-Rust. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Which map is active on DeadlyGaming-Rust?
The map on DeadlyGaming-Rust is procedural, made by the game.
Population
Is DeadlyGaming-Rust busy?
DeadlyGaming-Rust was last seen 32 days 18 hours ago and is offline as you read this.
Where does DeadlyGaming-Rust sit in the rankings?
Over the last seven days, DeadlyGaming-Rust is #15,459 by player hours, among the top – of all ranked servers.
How to join
What's the way to join DeadlyGaming-Rust?
To join, open Rust, hit F1, and enter client.connect 172.240.53.131:2295. Or click Launch Rust on this page to open the game through Steam and connect.