A Shockbyte Rust Server
Offline 172.240.87.169:27519 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry A Shockbyte Rust Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on A Shockbyte Rust Server?
A Shockbyte Rust Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find A Shockbyte Rust Server?
A Shockbyte Rust Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 172.240.87.169:27519.
How reliable is A Shockbyte Rust Server?
Right now A Shockbyte Rust Server is offline, having last been seen 35 days 3 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is A Shockbyte Rust Server on?
The version on A Shockbyte Rust Server is Rust network protocol 2633 and build 162929, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does A Shockbyte Rust Server wipe?
A Shockbyte Rust Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 43 days 19 hours.
Rules and settings
What settings are in place on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, made by the game.
Player count
What's the population like on A Shockbyte Rust Server?
The last sighting of A Shockbyte Rust Server was 35 days 3 hours ago; it is offline right now.
How to join
What's the way to join A Shockbyte Rust Server?
To join, open Rust, hit F1, and enter client.connect 172.240.87.169:27519. Or click Launch Rust on this page to open the game through Steam and connect.