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Dive report

ZombieSurvival Private Test

Offline 172.59.128.1:28015 checked 20h ago

moddedcarbonpve
Drop in
1/ 30 players now 3% full
17-day averagepeak 1
#10,968ranktop 50%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75103:0004:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ZombieSurvival Private Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ZombieSurvival Private Test are: Modded Rust servers, Go deep on PvE servers and Best Rust zombie servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on ZombieSurvival Private Test?

ZombieSurvival Private Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is ZombieSurvival Private Test in?

There is no published region for ZombieSurvival Private Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 172.59.128.1:28015.

How reliable is ZombieSurvival Private Test?

ZombieSurvival Private Test is down at the moment; it was last up 20 hours ago. In the last full 2 days, 2 of 48 hours were online, 4% uptime. Rust Going Deep has had it on record since 15 October 2026.

What Rust version is ZombieSurvival Private Test on?

Rust network protocol 2634 and build 167398 is what ZombieSurvival Private Test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does ZombieSurvival Private Test wipe?

Too few wipes are on record for ZombieSurvival Private Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 19 hours is how long ago this world came into being.

Rules and settings

Which rules and settings is ZombieSurvival Private Test running?

The name of ZombieSurvival Private Test contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on ZombieSurvival Private Test?

The map on ZombieSurvival Private Test is procedural, made by the game.

Player stats

Is ZombieSurvival Private Test busy?

ZombieSurvival Private Test was last seen 20 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 04:00 UTC drew the most players, 0 on average.

Where does ZombieSurvival Private Test sit in the rankings?

Over the last seven days, ZombieSurvival Private Test is #10,968 by player hours, among the top 50% of all ranked servers.

How to join

How do you get into ZombieSurvival Private Test?

To join, open Rust, hit F1, and enter client.connect 172.59.128.1:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp30
Max players The slot count is 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.