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Dive report

ZombieSurvival Private Test

Offline 172.59.129.169:28015 checked 4d ago

moddedcarbonpve
Drop in
1/ 30 players now 3% full
17-day averagepeak 1
#8,601ranktop 39%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ZombieSurvival Private Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ZombieSurvival Private Test are: Modded Rust servers, Go deep on PvE servers and Best Rust zombie servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on ZombieSurvival Private Test?

ZombieSurvival Private Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): It holds 30 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find ZombieSurvival Private Test?

No region comes from ZombieSurvival Private Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 172.59.129.169:28015.

Is ZombieSurvival Private Test up, and how often does it stay online?

Right now ZombieSurvival Private Test is offline, having last been seen 4 days 22 hours ago. Over the past full 5 days it stayed up for 6 of 120 hours, or 5%. The first sighting by Rust Going Deep was on 12 October 2026.

What is the Rust version for ZombieSurvival Private Test?

Rust network protocol 2634 and build 167398 is what ZombieSurvival Private Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does ZombieSurvival Private Test follow for wipes?

ZombieSurvival Private Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 6 days 1 hours ago.

Settings and map

Which rules and settings is ZombieSurvival Private Test running?

Its name does not state a gather rate for ZombieSurvival Private Test. Up to 8 players per group, which is the default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on ZombieSurvival Private Test?

The map on ZombieSurvival Private Test is procedural, made by the game.

Player stats

What's the population like on ZombieSurvival Private Test?

ZombieSurvival Private Test was last seen 4 days 22 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

Where does ZombieSurvival Private Test sit in the rankings?

For player hours in the last seven days, ZombieSurvival Private Test ranks #8,601, within the top 39% of ranked servers.

How to join

What's the way to join ZombieSurvival Private Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.59.129.169:28015.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players It holds 30 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.