HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC12d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC28d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 191/ 400
- 123/ 225
- 126/ 100
- 181/ 1000
- 10/ 700
Quick answers
Tags and search
Where does HyperNode | Rust Development Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include HyperNode | Rust Development Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on HyperNode | Rust Development Server?
HyperNode | Rust Development Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find HyperNode | Rust Development Server?
There is no published region for HyperNode | Rust Development Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 172.96.160.200:7700.
Is HyperNode | Rust Development Server up, and how often does it stay online?
The server HyperNode | Rust Development Server is not reachable at the moment; the last sighting was 10 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for HyperNode | Rust Development Server?
Rust network protocol 2634 and build 166652 is what HyperNode | Rust Development Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does HyperNode | Rust Development Server wipe?
Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 12 days 16 hours.
What happens on wipe day at HyperNode | Rust Development Server?
The average peak across recent wipes is 0 players. 1 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings and rules have been applied to HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on HyperNode | Rust Development Server?
A game-generated procedural map of size 3,500 with seed 123456789 is in play on HyperNode | Rust Development Server. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on HyperNode | Rust Development Server?
Right now HyperNode | Rust Development Server is offline, with its last appearance 10 days 17 hours ago.
What position does HyperNode | Rust Development Server hold in the server rankings?
For player hours in the last seven days, HyperNode | Rust Development Server ranks #15,919, within the top 72% of ranked servers.
How to join
What's the process to join HyperNode | Rust Development Server?
Open Rust and press F1, then type client.connect 172.96.160.200:7700. Alternatively, click Launch Rust on this page to join via Steam. https://hypernode.gg/ is its website.