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Dive report

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 12d ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
41d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does HyperNode | Rust Development Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include HyperNode | Rust Development Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on HyperNode | Rust Development Server?

gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts10 (Group limit): You can have up to 10 in a team; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list HyperNode | Rust Development Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of HyperNode | Rust Development Server?

There is no published region for HyperNode | Rust Development Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 172.96.160.200:7730.

Is HyperNode | Rust Development Server up, and how often does it stay online?

HyperNode | Rust Development Server is down at the moment; it was last up 12 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is HyperNode | Rust Development Server on?

Rust network protocol 2633 and build 165217 is what HyperNode | Rust Development Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does HyperNode | Rust Development Server follow for wipes?

HyperNode | Rust Development Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 41 days 7 hours is how long ago this world came into being.

What can you expect on wipe day at HyperNode | Rust Development Server?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is HyperNode | Rust Development Server running?

No gather rate appears in the name of HyperNode | Rust Development Server. Group size is capped at 10 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on HyperNode | Rust Development Server?

A game-generated procedural map of size 3,500 with seed 123456789 is in play on HyperNode | Rust Development Server. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on HyperNode | Rust Development Server?

Right now HyperNode | Rust Development Server is offline, with its last appearance 12 days 18 hours ago.

What's HyperNode | Rust Development Server's rank among Rust servers?

Over the last seven days, HyperNode | Rust Development Server is #15,962 by player hours, among the top 71% of all ranked servers.

Join info

What's the way to join HyperNode | Rust Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.96.160.200:7730. You can find its website at https://hypernode.gg/.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players It holds 40 players.
ts10
Group limit You can have up to 10 in a team.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.