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Dive report

SGRust [PVE]

Online 173.0.158.84:27310 checked 11m ago

vanillapve
Drop in
0/ 10 players now 0% full
07-day averagepeak 3
#4,523ranktop 20%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:45 UTC7d ago 1 – running 0
Sat 10 Oct, 04:13 UTC7d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does SGRust [PVE] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry SGRust [PVE] are: Rust community servers, going deep, Go deep on PvE servers and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on SGRust [PVE]?

The server browser shows these tags for SGRust [PVE]: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^p (PvE): It's player versus environment, so the world poses the risk, not other players. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on SGRust [PVE]?

The last 48 hours saw an average of 167 server fps, never dropping below 105. The entity count reached a high of 48,475, covering buildings, deployables and everything else. Memory use peaked at 2,079 MB. Players experience lag when fps drops and entities climb.

What's the location of SGRust [PVE]?

SGRust [PVE] does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 173.0.158.84:27310.

How reliable is SGRust [PVE]?

SGRust [PVE] is live as of this check. The uptime it gives puts the last restart at roughly 44 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 10 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for SGRust [PVE]?

On Linux, SGRust [PVE] runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does SGRust [PVE] follow for wipes?

SGRust [PVE]'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 7 days 11 hours is how long ago this world came into being.

What happens on wipe day at SGRust [PVE]?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

Rules and settings

Which rules and settings is SGRust [PVE] running?

Its name does not state a gather rate for SGRust [PVE]. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

Which map is active on SGRust [PVE]?

The map on SGRust [PVE] is procedural and size 3,000, generated by the game with seed 314159. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on SGRust [PVE]?

Right now 0 players are on SGRust [PVE], which has 10 slots. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 05:00 UTC, averaging 2 players.

What's SGRust [PVE]'s rank among Rust servers?

Over the last seven days, SGRust [PVE] is #4,523 by player hours, among the top 20% of all ranked servers.

Join info

What's the way to join SGRust [PVE]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.0.158.84:27310.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.