Rust Repair Validation
Offline 173.214.174.22:29015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Rust Repair Validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Repair Validation: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Rust Repair Validation?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Rust Repair Validation puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Rust Repair Validation?
Rust Repair Validation does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 173.214.174.22:29015.
How reliable is Rust Repair Validation?
Rust Repair Validation is down at the moment; it was last up 5 days 10 hours ago. Over the past full 4 days it stayed up for 0 of 96 hours, or 0%. The first sighting by Rust Going Deep was on 13 October 2026.
What is the Rust version for Rust Repair Validation?
Rust network protocol 2634 and build 167584 is what Rust Repair Validation runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Rust Repair Validation follow for wipes?
Rust Repair Validation's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 10 hours.
Settings and map
What settings are in place on Rust Repair Validation?
The name of Rust Repair Validation contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Rust Repair Validation?
A procedural map, generated by the game, is in play on Rust Repair Validation.
Population
Is Rust Repair Validation busy?
Rust Repair Validation was last seen 5 days 10 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
Where does Rust Repair Validation sit in the rankings?
Over the last seven days, Rust Repair Validation is #15,807 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join Rust Repair Validation?
To join, open Rust, hit F1, and enter client.connect 173.214.174.22:29015. Or click Launch Rust on this page to open the game through Steam and connect.