Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW16d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Wait...What? |Raid Bases and QOL Mods appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Wait...What? |Raid Bases and QOL Mods are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Wait...What? |Raid Bases and QOL Mods?
The server browser shows these tags for Wait...What? |Raid Bases and QOL Mods: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Wait...What? |Raid Bases and QOL Mods?
Average server fps for the last 48 hours was 57, and the lowest was 26. The entity count reached a high of 123,941, covering buildings, deployables and everything else. 4,750 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is Wait...What? |Raid Bases and QOL Mods in?
No region comes from Wait...What? |Raid Bases and QOL Mods. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 173.225.104.218:28080.
Is Wait...What? |Raid Bases and QOL Mods up, and how often does it stay online?
Wait...What? |Raid Bases and QOL Mods is live as of this check. Its reported uptime shows a restart about 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Wait...What? |Raid Bases and QOL Mods?
On Windows, Wait...What? |Raid Bases and QOL Mods runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Wait...What? |Raid Bases and QOL Mods follow for wipes?
One wipe a month is all Wait...What? |Raid Bases and QOL Mods does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 12 hours ago.
What can you expect on wipe day at Wait...What? |Raid Bases and QOL Mods?
The average peak across recent wipes is 9 players. On the latest wipe, 28 hours passed before the crowd peaked.
Settings and map
Which rules and settings is Wait...What? |Raid Bases and QOL Mods running?
The name of Wait...What? |Raid Bases and QOL Mods contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods uses a procedural map of size 4,050 with seed 1501002809, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
How many players are on Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods is holding 0 players on its 50 slots at the moment. The seven-day average is 1 players, with a peak of 6. Over the last 48 hours, 23:00 UTC drew the most players, 3 on average.
What's Wait...What? |Raid Bases and QOL Mods's rank among Rust servers?
For player hours in the last seven days, Wait...What? |Raid Bases and QOL Mods ranks #3,555, within the top 16% of ranked servers.
How to join
How do you get into Wait...What? |Raid Bases and QOL Mods?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.225.104.218:28080.