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Dive report

Local Bot Test

Offline 173.49.166.116:28015 checked 4h ago

moddedoxide
Drop in
1/ 4 players now 25% full
17-day averagepeak 1
#11,389ranktop 52%
6h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75104:0005:0006:00Wiped Sun 18 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Bot Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Bot Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Local Bot Test?

Local Bot Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Local Bot Test in?

There is no published region for Local Bot Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 173.49.166.116:28015.

How reliable is Local Bot Test?

Right now Local Bot Test is offline, having last been seen 4 hours ago. The first sighting by Rust Going Deep was on 18 October 2026.

What is the Rust version for Local Bot Test?

On Windows, Local Bot Test runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Local Bot Test follow for wipes?

Local Bot Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 6 hours ago.

Settings and map

What settings and rules have been applied to Local Bot Test?

Its name does not state a gather rate for Local Bot Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on Local Bot Test?

Local Bot Test uses a game-generated procedural map.

Population

Is Local Bot Test busy?

Right now Local Bot Test is offline, with its last appearance 4 hours ago. The seven-day average is 1 players, with a peak of 1. At 05:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does Local Bot Test hold in the server rankings?

Over the last seven days, Local Bot Test is #11,389 by player hours, among the top 52% of all ranked servers.

How to join

How do you get into Local Bot Test?

Open Rust and press F1, then type client.connect 173.49.166.116:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.