Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC7d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW16d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC21d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC22d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC23d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC23d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC28d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 311/ 450
- 1044/ 1200
- 614/ 1200
- 322/ 500
- 140/ 240
- 771/ 900
Quick answers
Tags and search
Where does Always Small Maps 2x less decay appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Always Small Maps 2x less decay: 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on Always Small Maps 2x less decay?
The server browser shows these tags for Always Small Maps 2x less decay: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the performance like on Always Small Maps 2x less decay?
The last 48 hours saw an average of 237 server fps, never dropping below 228. At its peak it carried 45,855 entities, including buildings and deployables. Memory use peaked at 2,632 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of Always Small Maps 2x less decay?
No region comes from Always Small Maps 2x less decay. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 173.90.239.20:28015.
How reliable is Always Small Maps 2x less decay?
Always Small Maps 2x less decay is up and reachable at the moment. The uptime it gives puts the last restart at roughly 23 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 18 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Always Small Maps 2x less decay?
Rust network protocol 2634 and build 167781 is what Always Small Maps 2x less decay runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Always Small Maps 2x less decay follow for wipes?
Always Small Maps 2x less decay wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days ago.
What can you expect on wipe day at Always Small Maps 2x less decay?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 14 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. It held on until day 2, then dipped below half.
Map and rules
Which rules and settings is Always Small Maps 2x less decay running?
At 2x gather, Always Small Maps 2x less decay does what its name suggests. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Always Small Maps 2x less decay?
Always Small Maps 2x less decay uses a procedural map of size 3,000 with seed 1305954996, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
How many players are on Always Small Maps 2x less decay?
Right now 0 players are on Always Small Maps 2x less decay, which has 100 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 17:00 UTC drew the most players, 1 on average.
What position does Always Small Maps 2x less decay hold in the server rankings?
For player hours in the last seven days, Always Small Maps 2x less decay ranks #5,697, within the top 26% of ranked servers.
How to join
What's the way to join Always Small Maps 2x less decay?
Open Rust and press F1, then type client.connect 173.90.239.20:28015. Alternatively, click Launch Rust on this page to join via Steam.
