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Dive report

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 8m ago

2x moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak 2
#5,697ranktop 26%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC7d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW16d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC21d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC22d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC23d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC23d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC28d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Always Small Maps 2x less decay appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Always Small Maps 2x less decay: 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on Always Small Maps 2x less decay?

The server browser shows these tags for Always Small Maps 2x less decay: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on Always Small Maps 2x less decay?

The last 48 hours saw an average of 237 server fps, never dropping below 228. At its peak it carried 45,855 entities, including buildings and deployables. Memory use peaked at 2,632 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Always Small Maps 2x less decay?

No region comes from Always Small Maps 2x less decay. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 173.90.239.20:28015.

How reliable is Always Small Maps 2x less decay?

Always Small Maps 2x less decay is up and reachable at the moment. The uptime it gives puts the last restart at roughly 23 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 18 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Always Small Maps 2x less decay?

Rust network protocol 2634 and build 167781 is what Always Small Maps 2x less decay runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Always Small Maps 2x less decay follow for wipes?

Always Small Maps 2x less decay wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days ago.

What can you expect on wipe day at Always Small Maps 2x less decay?

Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 14 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. It held on until day 2, then dipped below half.

Map and rules

Which rules and settings is Always Small Maps 2x less decay running?

At 2x gather, Always Small Maps 2x less decay does what its name suggests. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Always Small Maps 2x less decay?

Always Small Maps 2x less decay uses a procedural map of size 3,000 with seed 1305954996, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on Always Small Maps 2x less decay?

Right now 0 players are on Always Small Maps 2x less decay, which has 100 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 17:00 UTC drew the most players, 1 on average.

What position does Always Small Maps 2x less decay hold in the server rankings?

For player hours in the last seven days, Always Small Maps 2x less decay ranks #5,697, within the top 26% of ranked servers.

How to join

What's the way to join Always Small Maps 2x less decay?

Open Rust and press F1, then type client.connect 173.90.239.20:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.