Four Nintendos
Offline 174.82.238.228:28016 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Four Nintendos appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Four Nintendos are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Four Nintendos?
Four Nintendos's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): The build number is 163493; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Four Nintendos in?
There is no published region for Four Nintendos. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 174.82.238.228:28016.
Is Four Nintendos up, and how often does it stay online?
Right now Four Nintendos is offline, having last been seen 33 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Four Nintendos on?
Rust network protocol 2633 and build 163493 is what Four Nintendos runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Four Nintendos wipe?
Four Nintendos's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 37 days 16 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Four Nintendos?
The name of Four Nintendos contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Four Nintendos?
Four Nintendos uses a game-generated procedural map.
Player stats
How many players are on Four Nintendos?
Right now Four Nintendos is offline, with its last appearance 33 days 18 hours ago.
What's Four Nintendos's rank among Rust servers?
For player hours in the last seven days, Four Nintendos ranks #15,025, within the top – of ranked servers.
Join info
What's the process to join Four Nintendos?
Open Rust and press F1, then type client.connect 174.82.238.228:28016. Alternatively, click Launch Rust on this page to join via Steam.