Deadman's Shore
Online 174.90.53.108:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does Deadman's Shore appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Deadman's Shore: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Deadman's Shore?
Deadman's Shore's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Deadman's Shore?
Average server fps for the last 48 hours was 117, and the lowest was 50. The entity count reached a high of 181,830, covering buildings, deployables and everything else. The top memory figure was 11,443 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Deadman's Shore?
Deadman's Shore does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 174.90.53.108:28015.
What's the uptime like for Deadman's Shore?
Deadman's Shore is live as of this check. The uptime it gives puts the last restart at roughly 40 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 29 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Deadman's Shore?
The version on Deadman's Shore is Rust network protocol 2634 and build 167058, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Deadman's Shore wipe?
The wipes recorded for Deadman's Shore are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 10 days 7 hours.
What can you expect on wipe day at Deadman's Shore?
The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings and rules have been applied to Deadman's Shore?
Its name does not state a gather rate for Deadman's Shore. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Deadman's Shore?
Deadman's Shore uses a procedural map of size 5,800 with seed 1174934360, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
Is Deadman's Shore busy?
Deadman's Shore is holding 0 players on its 150 slots at the moment. Across the last seven days, the typical count has been 0 players.
What position does Deadman's Shore hold in the server rankings?
Over the last seven days, Deadman's Shore is #15,843 by player hours, among the top 72% of all ranked servers.
How to join
What's the way to join Deadman's Shore?
Open Rust and press F1, then type client.connect 174.90.53.108:28015. Alternatively, click Launch Rust on this page to join via Steam.