Contracts Oxide Production (28015)
Offline 174.91.200.182:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC4d ago | 1 | – | running | 1 |
| Tue 13 Oct, 21:28 UTC4d ago | 1 | – | 0.3 days | 1 |
| Sat 3 Oct, 04:34 UTC15d ago | 1 | held half | 10.7 days | 1 |
| Thu 10 Sep, 03:56 UTC38d ago | – | – | 23 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and search
Where does Contracts Oxide Production (28015) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Contracts Oxide Production (28015): Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Contracts Oxide Production (28015)?
gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Contracts Oxide Production (28015) puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Contracts Oxide Production (28015) in?
Contracts Oxide Production (28015) does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 174.91.200.182:28015.
How reliable is Contracts Oxide Production (28015)?
Right now Contracts Oxide Production (28015) is offline, having last been seen 4 days 4 hours ago. Over the past full 7 days it stayed up for 4 of 168 hours, or 2%. The first sighting by Rust Going Deep was on 19 September 2026.
What Rust version is Contracts Oxide Production (28015) on?
On Windows, Contracts Oxide Production (28015) runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Contracts Oxide Production (28015) follow for wipes?
There is no next wipe to predict because Contracts Oxide Production (28015) wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 4 days 4 hours is how long ago this world came into being.
What happens on wipe day at Contracts Oxide Production (28015)?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.
Map and rules
Which rules and settings is Contracts Oxide Production (28015) running?
Its name does not state a gather rate for Contracts Oxide Production (28015). 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Contracts Oxide Production (28015)?
Contracts Oxide Production (28015) uses a game-generated procedural map.
Population
What's the population like on Contracts Oxide Production (28015)?
The last sighting of Contracts Oxide Production (28015) was 4 days 4 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.
Where does Contracts Oxide Production (28015) sit in the rankings?
For player hours in the last seven days, Contracts Oxide Production (28015) ranks #12,997, within the top 59% of ranked servers.
Join info
How do you get into Contracts Oxide Production (28015)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.91.200.182:28015.