LocalTest
Offline 175.1.77.94:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:02 UTC7d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 81/ 400
- 57/ 245
- 121/ 100
- 148/ 1000
- 15/ 700
Quick answers
Tags and search
Where does LocalTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LocalTest are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LocalTest?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list LocalTest puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is LocalTest in?
There is no published region for LocalTest. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 175.1.77.94:28015.
What's the uptime like for LocalTest?
LocalTest is down at the moment; it was last up 5 days 6 hours ago. Over the past full 6 days it stayed up for 15 of 144 hours, or 10%. The first sighting by Rust Going Deep was on 11 October 2026.
What is the Rust version for LocalTest?
The version on LocalTest is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does LocalTest wipe?
The wipes recorded for LocalTest are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 7 days 12 hours.
What can you expect on wipe day at LocalTest?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 20 hours passed before the crowd peaked.
Rules and settings
What settings and rules have been applied to LocalTest?
The name of LocalTest contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on LocalTest?
The map on LocalTest is procedural, made by the game.
Population
What's the population like on LocalTest?
LocalTest was last seen 5 days 6 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 2.
Where does LocalTest sit in the rankings?
For player hours in the last seven days, LocalTest ranks #6,947, within the top 31% of ranked servers.
Join info
What's the way to join LocalTest?
To join, open Rust, hit F1, and enter client.connect 175.1.77.94:28015. Or click Launch Rust on this page to open the game through Steam and connect.