LocalTest
Online 175.1.82.119:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 181/ 400
- 119/ 225
- 132/ 100
- 161/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does LocalTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LocalTest are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on LocalTest?
LocalTest's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of LocalTest?
No region comes from LocalTest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 175.1.82.119:28015.
Is LocalTest up, and how often does it stay online?
Right now LocalTest is online. 17 October 2026 is when Rust Going Deep first saw it.
What Rust version is LocalTest on?
The version on LocalTest is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does LocalTest wipe?
LocalTest's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 7 days 18 hours.
Map and rules
What settings are in place on LocalTest?
No gather rate appears in the name of LocalTest. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on LocalTest?
The map on LocalTest is procedural, made by the game.
Population
What's the population like on LocalTest?
Right now 1 players are on LocalTest, which has 10 slots. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
What's LocalTest's rank among Rust servers?
For player hours in the last seven days, LocalTest ranks #14,086, within the top 64% of ranked servers.
Getting in
What's the way to join LocalTest?
Open Rust and press F1, then type client.connect 175.1.82.119:28015. Alternatively, click Launch Rust on this page to join via Steam.